I played two games tonight, each offering a unique experience. In the first game, I smoothly completed four missions, only facing challenges during the last excursion. I managed to retire after selling my gear, just reaching $100.
The second game was much tougher; I almost perished in the first mission due to some lumpy pigs and ultimately died in the third excursion when an anomaly reduced me to 7 hp, followed by bandit attacks.
Despite the ups and downs, both sessions were enjoyable and the game is quick to pick up.
However, I encountered a couple of missions that required reaching target locations not listed in the rulebook, specifically the Tunnels and the Swamp. Although I completed the missions, I felt a bit disappointed as I was deeply engaged in the game at that moment.
Additionally, I acquired a laser sight, but there were no rules on its usage or value that I could find.
I'm not entirely sure if Ashcan edition is akin to a beta? If so, then discovering those setbacks is my playtest notes.
I will say finding the laser sight was an awesome surprise and I'd love to see more items included throughout the tables. Perhaps you might find a wandering trader dumb or crazy enough to be out there willing to sell you items you can't find on the black market. "What you need stalker?"
Overall the game was/is really fun and I can't wait to try any updates in the future. 9/10
Side notes:
Really like the formatting in this book.
Never had a reason to forfeit a job.
It would be nice to have a dedicated area for your hp.
Hello again, nightbirdgames! The 2 missions that you felt were incomplete have a different end goals than the others. If you read the briefing, it stipulates that you must fight a final boss instead of having random encounters. In other words, they have a fixed final confrontation. One against an Alpha Mutant, the other against a mob of bandits. The laser sight grants you +1 to attack rolls and it SHOULD be written, that's definitely an omission on my parts. Same for a space on the character sheet for HP. (Yes, ashcan means beta so I very much value your feedback, thank you!)
Yeah, I noticed while playing that there weren't any location tables for Tunnels and the Swamp, and you just had to engage in battles to finish the mission. At that moment, I wasn't sure if another mission would take me to those locations, which made me anxious about missing out on playing all the missions.
I'm guessing the Tunnels and Swamp locations will be added later on with the inclusion of 6 more missions.
No problem! Glad I could catch the omission for you. I'll keep playtesting for you as you keep adding content.
Thank you very much, Ewen! The anomalies are what makes the STALKER-verse different from every other so I'm glad my love for them transpired in my game!
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I played two games tonight, each offering a unique experience. In the first game, I smoothly completed four missions, only facing challenges during the last excursion. I managed to retire after selling my gear, just reaching $100.
The second game was much tougher; I almost perished in the first mission due to some lumpy pigs and ultimately died in the third excursion when an anomaly reduced me to 7 hp, followed by bandit attacks.
Despite the ups and downs, both sessions were enjoyable and the game is quick to pick up.
However, I encountered a couple of missions that required reaching target locations not listed in the rulebook, specifically the Tunnels and the Swamp. Although I completed the missions, I felt a bit disappointed as I was deeply engaged in the game at that moment.
Additionally, I acquired a laser sight, but there were no rules on its usage or value that I could find.
I'm not entirely sure if Ashcan edition is akin to a beta? If so, then discovering those setbacks is my playtest notes.
I will say finding the laser sight was an awesome surprise and I'd love to see more items included throughout the tables. Perhaps you might find a wandering trader dumb or crazy enough to be out there willing to sell you items you can't find on the black market. "What you need stalker?"
Overall the game was/is really fun and I can't wait to try any updates in the future. 9/10
Side notes:
Hello again, nightbirdgames! The 2 missions that you felt were incomplete have a different end goals than the others. If you read the briefing, it stipulates that you must fight a final boss instead of having random encounters. In other words, they have a fixed final confrontation. One against an Alpha Mutant, the other against a mob of bandits. The laser sight grants you +1 to attack rolls and it SHOULD be written, that's definitely an omission on my parts. Same for a space on the character sheet for HP. (Yes, ashcan means beta so I very much value your feedback, thank you!)
Yeah, I noticed while playing that there weren't any location tables for Tunnels and the Swamp, and you just had to engage in battles to finish the mission. At that moment, I wasn't sure if another mission would take me to those locations, which made me anxious about missing out on playing all the missions.
I'm guessing the Tunnels and Swamp locations will be added later on with the inclusion of 6 more missions.
No problem! Glad I could catch the omission for you. I'll keep playtesting for you as you keep adding content.
Oh! And I love your wandering trader idea! Might use it.
Really cool project! What program did you use to make your background images transparent?
Hi! Thank you for your support! I've done my layout with Canva. For the background, I've simply tone them down to 25%.
I’ve enjoyed each of the different versions of your STALKER games. Great stuff
Thank you, that's awesome!
This is neat! Especially a fan of the anomalies; they feel new and interesting while also faithful to the original story.
Thank you very much, Ewen! The anomalies are what makes the STALKER-verse different from every other so I'm glad my love for them transpired in my game!
SICK. More STALKER goodness to dive into!
![](https://img.itch.zone/aW1nLzE2ODE0MzE1LnBuZw==/original/jXAO2w.png)
I've seen you've got one in the works at the moment! Awesome! Can't wait to dive in!